Jun 07, 2006, 08:34 PM // 20:34
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#41
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by x-todd
i think 1K is fine, but i dont like how in factions you have to pretty much buy ALL your skills.
in all honesty, i think in prophesies they gave you too many skills for quests and now in factions they dont give you any. i think it would be good to either get half your skills from quests OR maybe the CORE skills you get from quests and the chapter only skills you need to buy...
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You can still get a handful of free skills, and the gold you get from quests is enough to pay for quite a few as well.
It's working fine as is.
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Jun 07, 2006, 08:37 PM // 20:37
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#42
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Its truly amazing 'how easy money is to get in factions'. Does it grow on trees or somet???
Imho, Normal skills should be 500gold each, Capture Signets at 1k each (they do give 5000exp after all). It shouldn't cost you a fortune just to experiment, Cap signets are different, if you want the elite you have to work for it anyway, plus there is a bonus on them to actually explain the cost.
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Jun 07, 2006, 08:51 PM // 20:51
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#43
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Desert Nomad
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Quote:
Originally Posted by SilentAssassin
I like the 1k cap,
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Says the ranger with a set of FoW...
Sorry, just gotta put it into perspective for anyone on Anet who reads your post.
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Jun 07, 2006, 08:53 PM // 20:53
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#44
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Quote:
Originally Posted by milias
1k is too much, not very casual-player-friendly...
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Since when are casual players concered with buying a lot of skills anyway?
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Jun 07, 2006, 09:01 PM // 21:01
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#45
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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that's a good point, but we still haven't gotten a definition of what "casual" means. (No, i don't need a dictionary.com copy-and-paste definition.) is casual:
* 3-4 hours per night?
* 1-2 hours per night?
* 0-1 hour per night?
* 1-2 hours per week?
i mean, how casual is "casual"?
i have a friend who still hasn't finished far cry, thief 3, half-life 2, or even installed f.e.a.r. yet. compared to me, he's pretty freakin' casual. but if you compare me to some of the kids who do fow farming, pvp fame farming, ch2 faction farming, or even some of the obsessives who have 2 accounts full of characters that have beaten both ch1 and ch2, i'm about as casual as can be.
so when we say casual, let's make sure we understand what casual means...
eudas
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Jun 07, 2006, 09:05 PM // 21:05
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by CHUIU
Since when are casual players concered with buying a lot of skills anyway?
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When they want to experiment with skills instead of coming on a forum and getting their build. Not all casual players are lazy. I am sure Anet wants casual and hardcore players alike to experiment with skills.
I agree that 1k cost is too much. It needs to be lowered to at least 500gp. I wouldnt even mind the 1k SoC cost.
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Jun 07, 2006, 09:19 PM // 21:19
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#47
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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It shouldn't be hard to experiment. Now, it is. Money is easy enough to come by but when you have to do some dedicated farming in order to afford to make a new build, something's a little off.
At the very least they could bring back the old scaling, and keep the 1k cap. My characters were all at several hundred gold before the change, and while I'm no longer outraged at the money I've lost, I am still kinda bitter.
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Jun 07, 2006, 10:53 PM // 22:53
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#49
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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1k a skill is ok I guess. But not when you have to buy Factions skills.
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Jun 07, 2006, 11:10 PM // 23:10
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#50
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Banned
Join Date: Feb 2006
Guild: Kings Army of Surmia [KAOS]
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I prefer the Prophecies method of getting 2 or 3 free skills from completing those mini quests instead of the current system in Factions.
Farming for 1k also takes about 10 minutes if you solo farm which is probably shorter than running some of those quests (If they did offer free skills) But i'd rather do a quest to get free skills than to have to farm...i just find farming boring, work like and a chore.
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Jun 08, 2006, 12:15 AM // 00:15
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#51
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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I don't particularly like it, especially since new characters are strapped for cash early on in the game. It's not really an issue once you've progressed to a decent point in the game, say Maatu Keep? That isn't far, and you should have a decent amount of cash from doing quests by then, and the cash comes in steadily after that. Up until then, new characters probably have some cash flow issues. There's no problem for Tyrian characters, as you should have some money laying around by the time you come over on the boat. So it's annoying, but in limited circumstances, and in those circumstances it seems very unnecessary.
For Canthan characters, something needs to be done. Think about it, once you get to Kaineng, you need max armor, near-or-max damage weapons, and probably a few new skills. Armor is 1.5k each. You need 5 pieces. That's 7.5k, plus crafting materials, or a lot of running around and hunting collectable items in the slums with monsters that are a few levels higher than you and can kick your ass a lot easier when you don't good equipment. Even if you run around and do every quest on the starter island, and farm a bit while reaching level 20, do you have 7.5k plus materials when you get to Kaineng? Probably not. Have fun farming money or collectable items and getting killed a lot for a while after you get there.
Oh look, new skills in Kaineng! You probably want some of those too since the next few missions will probably make you adjust your build once or twice and you don't have many skills from your training at Shing Jea. Your wallet will be wrung out for a few hundred gold from buying a few skills for your primary and secondary profession.
That's a lot of cash to ask people to cough up so soon in the game, or a lot of farming for collectables around Kaineng which means since you only get 1/8 of the drops you'll be at it for a while. It wouldn't be so irritating if they didn't shove you up to level 20 and do it in such a small portion of the game with low-end drops and not much opportunity to save up for the equipment and skills you should have when you get to the "real part of the game". You end up having to farm your ass off for hours, either for money to buy new skills and equipment, or for collectables to get new equipment and money to get new skills. It's a chore, and it shouldn't be.
*****Remember, Canthan characters only for the next suggestions, Tyrian ones have more opportunity to build up money and skill points before they get here and shouldn't need adjustments*****- Why don't they bring back free skills as rewards and give us choice? Up until Nahpui Quarter, have some quests (not all of them necessarily since there's a ton in Kaineng and Bukdek and Wajjun Bazaar) that give a free skill and 175 gold as a reward to Canthan characters, and let the player choose 1 primary skill and 1 secondary skill for completing the quest. That way you can build up a decent variety of skills to let you experiment with builds, and earn a little bit of money to help offset the costs of new equipment and armor.
- Or, change some quests in those areas before Nahpui Quarter to have high XP and 500 gold as quest rewards for Canthan characters. That way you can still earn skill points quickly without having them handed to you, and save up money for skills and/or armor at a rate that is faster than what they currently have but not so obnoxious as to pay for an entire profession of skill unlocks or leave you with a sizeable amount of free money.
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Jun 08, 2006, 12:20 AM // 00:20
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#52
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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a lot of people saying its okay probably have a lot of money from farming or luck, but I know theres people like me who wither don't farm or don't get lucky at all with drops so I say its a little much since it drains my money away, but after i get the skills i need it doens't bother me, until i realize theres elites to cap. so i guess it should be like 500-750 since thats not as bad.
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Jun 08, 2006, 12:44 AM // 00:44
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#53
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The Greatest
Join Date: Feb 2006
Profession: W/
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The prices should be slightly lowered in cantha, seeing how we have to buy every skill. If anything, cap sig should raise in price. Think of it, PvPers pay 1k faction for a normal skill, and 3k faction for an elite. If anything changes for cap sig, it should be more expensive.
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Jun 08, 2006, 12:51 AM // 00:51
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#54
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Forge Runner
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Quote:
Originally Posted by spider8492
what are you talking about, before they changed the price i was paying 1.6k per skill, i would never go back to the old system.
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Before they did updates I remember that was the max price you'd pay for a skill.
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Jun 08, 2006, 01:07 AM // 01:07
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#55
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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1k is rather expensive, IMO, capture sigs should be free, so you can bring any ammount of them, that would promote captuing skills.
I'd rather see, like 500 for skills, capture signet 1k to get, free when bought,
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Jun 08, 2006, 02:00 AM // 02:00
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#56
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Banned
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The 1k cap is great, better than paying OVER 1k per skill before the change.
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Jun 08, 2006, 02:08 AM // 02:08
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#57
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
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1k is definitely doable, but somebody who's constantly buying/capping new skills (especially in the absense of skill quests) will most likely hit "break even" with the money they spend on skills versus the money they get from selling lousy drops to merchants/traders.
Since ANet wanted to get rid of skill quests (which IMO was a bad choice,) then the perchase cap on Factions skills should have been lower.
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Jun 08, 2006, 02:17 AM // 02:17
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#58
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Frost Gate Guardian
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The 1k cap on skill price purchases is fine. They do however need to lower the speed at which you reach that price cap. 40-50 skills before you reach 1k each instead of the current 20(?)
Capture signets should be tracked seperatly and start at 500g each, reach 1k cap after 5-10 purchased.
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Jun 08, 2006, 02:46 AM // 02:46
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#59
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Mr_eX
1k is definitely doable, but somebody who's constantly buying/capping new skills (especially in the absense of skill quests) will most likely hit "break even" with the money they spend on skills versus the money they get from selling lousy drops to merchants/traders.
Since ANet wanted to get rid of skill quests (which IMO was a bad choice,) then the perchase cap on Factions skills should have been lower.
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That's me . I've noticed, even in Prophecies, I tend to hit equilibrium points - first at around 20K (that seemed to always be the money I had when I got characters to Drok's) and then jumped to 40K before I started experimenting with new builds more and it settled to around 30K.
Factions gave a big lift in in the equilibrium, ironically because I was going straight for end-game 15K armour for a couple of characters (only the torso piece, though!) and that meant I wasn't doing much experimentation on the way, pushing the equilibrium up to 80K, now kept there by going back and collecting elites that were skipped along the way (as well as building up the skill lists of new characters). Of course, gold isn't the be all and end all - I've also been collecting materials on the way, so my true wealth in a pinch is probably over the hundred mark if push came to shove.
That said, while I think the 1K cap is fine for well-estabolished characters, I think the rate at which the price increases could do with a reduction - it is a bit depressing when Elsa has five or less skills in all but one attribute (Wilderness Lore, and that's around ten) and yet she's already hit the 1K mark. Now, I can afford that, but that's because to an extent my younger characters are being subsidised by my elder characters.
For the record, I'd estimate my playing habits as semi-casual at around 2-3 hours a day on average.
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Jun 08, 2006, 02:52 AM // 02:52
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#60
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Banned
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Quote:
Originally Posted by eudas
that's a good point, but we still haven't gotten a definition of what "casual" means. (No, i don't need a dictionary.com copy-and-paste definition.) is casual:
* 3-4 hours per night?
* 1-2 hours per night?
* 0-1 hour per night?
* 1-2 hours per week?
i mean, how casual is "casual"?
i have a friend who still hasn't finished far cry, thief 3, half-life 2, or even installed f.e.a.r. yet. compared to me, he's pretty freakin' casual. but if you compare me to some of the kids who do fow farming, pvp fame farming, ch2 faction farming, or even some of the obsessives who have 2 accounts full of characters that have beaten both ch1 and ch2, i'm about as casual as can be.
so when we say casual, let's make sure we understand what casual means...
eudas
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I guess the casual players are the ones who have girlfriends and who have a life and spend probably 2-3 hours every once in a while on GW. They often go outside to party with friends and to go exercising.
The other type is the lazy fatass like me who sit in front of the computer all day.
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